Early Access

Backend for live games

Accounts, wallets, counters, and storage behind one API. Add items, quests, stores, and leaderboards as modules, configure them in a dashboard, call them from the SDK.

What it covers

Players

Auth & Profiles

Device, Google, Apple, and custom identities with profiles and player lookup.

Economy

Wallets & Counters

Currencies, counters, and audited transactions handled server-side.

Data

Storage & Resources

Player and project storage, plus typed resource rows defined by modules.

Modules

WebAssembly Modules

Game features run as sandboxed modules in the backend, each with its own dashboard section.

First-party modules

Items, Inventory & Store

Item definitions, player inventory, rewards, and offers with prices in your currencies.

First-party modules

Quests & Battle Pass

Progress from counters, seasonal tiers, and claimable rewards.

First-party modules

Leaderboards & Remote Config

Ranked boards and typed config values the client reads at runtime.

Release safety

Releases & Rollback

Group changes into releases, promote staging to production, revert instantly.

Pricing

Plans differ in monthly active users only. Every feature is on every plan.

Pro

Early access price
$79 /month $149

Join before 2026-12-31 · locked for 12 months

50,000 MAU

A live game with a real player base.

  • Players, accounts, and custom auth
  • Wallets, counters, and storage
  • First-party modules: items, inventory, store, quests, battle pass, leaderboards, remote config
  • Releases with promote and rollback
  • Staging and production environments per project
  • TypeScript, C#, and Unity SDKs
Contact us

Scale

Early access price
$269 /month $499

Join before 2026-12-31 · locked for 12 months

250,000 MAU

A game that grew and keeps growing.

  • Players, accounts, and custom auth
  • Wallets, counters, and storage
  • First-party modules: items, inventory, store, quests, battle pass, leaderboards, remote config
  • Releases with promote and rollback
  • Staging and production environments per project
  • TypeScript, C#, and Unity SDKs
Contact us

Enterprise

Custom

Contact us for a quote.

Unlimited MAU

Custom limits, custom terms.

  • Players, accounts, and custom auth
  • Wallets, counters, and storage
  • First-party modules: items, inventory, store, quests, battle pass, leaderboards, remote config
  • Releases with promote and rollback
  • Staging and production environments per project
  • TypeScript, C#, and Unity SDKs
Contact us

MAU = unique players who logged in during a calendar month (UTC), production only. We never block your players when you exceed the limit — we email you and talk.

Billed monthly by invoice. Switch to an early-access price before 2026-12-31 and it stays locked for 12 months from the day you switch.

Try it on your game

Integrate the SDK once. We run the servers.