Liveops that
just works
LiveOps platform for indie & mid-size game studios. Run events, stores, and player segments — without building your own backend.
You should be running the game, not wrestling the tooling
Simple changes take too many steps
Designers need engineers for basic live events
Hard to know what's live right now
Scaling shouldn't mean rethinking everything
Can't rethink your setup once running
Every change requires too much caution
How it works
No client updates. No engineer dependency.
Create
Build live events using the visual node editor. Drag, connect, configure — no code needed.
Configure
Set triggers, conditions, actions. Target players. Preview before going live.
Ship
Push to staging, test, release. Roll back with one click. Sleep well.
Ship with confidence
Environments
Staging and production completely separate. Test changes safely before going live.
Releases
Group multiple changes into a single release. Ship atomically or not at all.
Instant Rollback
One click to restore the previous state. Zero downtime.
Audit Trail
Who changed what, when, and why. Full audit trail for every action.
Fast, safe, predictable — every time.
Lives next to your existing backend
You don't need to rebuild anything. 5-minute SDK integration.
using LiveOps;
async void Start() {
await RudderSDK.Authorization.LoginViaDevice();
var reward = RudderSDK.RemoteConfig.Get<int>("daily_reward");
RudderSDK.Events.OnStore += store => {
Debug.Log($"Store: {store.Name}");
foreach (var offer in store.Offers)
Debug.Log($"{offer.Name} — {offer.Price} {offer.Currency}");
};
} local rudder = require("rudder.rudder")
function init(self)
rudder.login_via_device()
local reward = rudder.get_config("daily_reward", 100)
rudder.on_store(function(store)
print(store.name)
for _, offer in ipairs(store.offers) do
print(offer.name .. " — " .. offer.price)
end
end)
end curl -X POST "https://api.rudder.build/v1/auth/device" \
-H "X-Project-Key: YOUR_PROJECT_KEY" \
-d '{"device_id": "abc-123"}'
curl -X GET "https://api.rudder.build/v1/config" \
-H "Authorization: Bearer TOKEN"
# { "daily_reward": 100, "flash_sale": true } Simple, Transparent Pricing
Lock in Early Access pricing. Prices will increase after launch.
Free
Up to 1,000 MAU
Prototype & soft launch
- Remote Config
- Basic Events
- 1 Environment
- Community Support
Starter
Up to 10,000 MAU
Indie games going live
- Everything in Free
- Scheduled Events
- Player Segmentation
- Email Support
Growth
Up to 100,000 MAU
Growing titles
- Everything in Starter
- Dynamic Stores
- Leaderboards
- Priority Support
- Custom Webhooks
Scale
Up to 1,000,000 MAU
Successful games
- Everything in Growth
- A/B Testing
- Advanced Analytics
- Dedicated Support
- SLA Guarantee
Enterprise
Unlimited MAU
Large studios, SLA, dedicated support
- Everything in Scale
- Custom Integrations
- On-premise Option
- Dedicated Account Manager
- Custom SLA
10x more affordable than enterprise alternatives
Is Rudder for you?
Indie & AA studios
Small teams with professional liveops tools built for their scale
Small liveops teams (1-3 people)
Running live operations who need to move fast and stay in control
Designers & producers who want control
Non-engineers who want to run events without waiting for dev cycles
Teams that already have a working backend
You have a working game. Rudder adds a liveops layer on top.